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Shadow Warrior and Shadow Warrior 2 were both built using your internal Road Hog Engine. That’s why we at Flying Wild Hog virtually unanimously agreed that we’re going with a linear campaign with a single-player focus. We also took a closer gander at the classic Shadow Warrior and realized that we’re working on a legacy and need some of those idiosyncratic features that made the classic game so special. Opon: Once work on the third installment had commenced, we had this sense that we had lost a portion of the story element-that focus on this insane, bombastic adventure that Shadow Warrior 2013 had, especially if you take into account the relationship between Lo Wang and his sidekick. What do you hope to achieve with Shadow Warrior 3?
SHADOW WARRIOR GAME ORIGINAL SERIES
Where the 2013 reboot proved that the game could be modernized and successful, Shadow Warrior 2 built up its audience and helped reestablish the title as series worthy. It took a lot of evaluation but I think we pulled off a really good job! However, we believe that edginess also should have its barriers in order to not turn into disrespectfulness. Obviously, Shadow Warrior is a franchise that is intrinsically edgy. We were aware that not everything had aged well since 1997, times have changed and we decided to keep the outdated stuff out of our series. If you’re a fan of his cheesy one-liners, it's fair to say that you can expect that same energy in Shadow Warrior 3! Kuba Opon, Shadow Warrior 3 Game Director: When we started working on Shadow Warrior, our writers reimagined Lo Wang as a younger goofball who considered his jokes a divine power. Going back to the original reboot of the original Shadow Warrior from 1997, how did the team at Flying Wild Hog recreate the best elements of that game while leaving behind some of the less desirable elements? We chatted with Shadow Warrior 3 Game Director Kuba Opon about that refocus, how the developers worked to inject more verticality into this third entry in the franchise, and why Unreal Engine was a good fit for the first-person shooter.

This time around, the studio decided to go back to that source game, and pull forward a renewed focus on a story that was historically an “insane, bombastic adventure.” Shadow Warrior 2 received equal acclaim, quadrupling the sales of its predecessor, and laying the groundwork for this year’s Shadow Warrior 3. That first reboot hit in 2013 and managed to do what few other reboots from that era achieved: create an enduring success that would become a foundation for a new series based on the franchise. They wanted to sanitise some of the cheesy one-liners and ‘90s crass humor of the original, but not strip away so much that the game lost its character. When Flying Wild Hog decided to reboot classic 3D Realms shooter Shadow Warrior, the team knew it had to walk a fine line.
